Why Good Touch Controls Are Rarer Than They Should Be
Nothing kills a promising mobile game faster than controls that fight your thumbs. We've dropped genuinely good games because a virtual stick drifted or a button sat under our palm.
The best touch controls disappear. You stop thinking about them and just play. Coin Strike is a small example of getting this right — the flick lands where you swipe, every time, so all your attention goes to the board.
Developers who nail this usually do one thing: they design around touch instead of porting a controller layout onto a screen. Fewer buttons, bigger targets, forgiving hit boxes.
When you find a game that feels good in the hand, it's worth a lot. We factor it heavily into every score.
